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Question #5: What the F*ck does 0.5 mean?

Continuing along the analogy of mixing paints, the colours of the paints matter. If we ask two people to pick out three paints each, at random, and ask them to mix certain amounts according to a recipe, there is a zero percent chance the same colour would result between the two people using the identical […]

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Question #4: What the F*ck are the Colours of the Three Lights?

Have you ever taken a random set of paints and started mixing them? If you have, you probably have realized the not-quite-groundbreaking idea that the paint mixture colour depends on which paints you mix and in what quantities you mix them. This profound, almost Aristotle-like breathtaking and earth shattering conclusion holds a not-too-distant connection to […]

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Question #3: Does the F*cking Colour of the Light Change When We Increase or Decrease the Quantity of Light?

With the first couple of questions out of the way, we have a concrete, albeit simplified, understanding as to what happens in most DCC painting applications when we change an RGB slider value; we are changing the intensity of some colour of light along some undisclosed measurement system. It’s useful to think about the possible […]

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Question #2: What the F*ck Does 0.6 Mean?

As we learned through our entry question #1, changing the value of an RGB slider changes the intensity of light emitted from a single channel of our display. Depending on your DCC of choice, you might see a range of values change from some small value to some larger value. Sometimes, instead of a legible […]

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Question #1: What the F*ck Happens When We Change an RGB Slider Value?

For reasons that are still somewhat alien and strange to me, I get weekly emails reaching out from digital image makers in smaller studios to independent one-person-army types. Every single post is unique, yet at their core, the foundational concepts remain extremely similar. “What the hell can I do to fix my pixel pushing in […]