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Question #13: What the F*ck is a Chromaticity?

Another big word for someone who likely only wants to focus on painting on their iPad Pro. The bad news is that exploring new terms takes time and energy. The good news is that there is likely no more an important term for a pixel pusher to learn. Why haven’t you heard of it before? […]

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Question #12: How the F*ck Can We Talk About Light “Intensity”?

Brighter? Lighter? More light? Less light? Where the hell does physics and energy fit into all of this? Arrgh. If we don’t have a clear grasp on what linear means and it’s relationship to digital colour, we are going to have a hard time discussing deeper subjects. So what the hell is happening when we […]

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Question #11: How the F*ck Can We Talk About “Colour”?

Given we’ve hit a milestone in that we are approaching the teens in our question count, the time has come to start diving into the murky side of digital colour for all of you lovely pixel pusher types. Up to now, you’ve probably noticed that we have successfully managed to avoid the sticky subject like […]

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Question #10: Why the F*ck Do We Bother With Linear and Nonlinear Encodings At All?

Hard to believe we’ve hit Question #10. Hopefully you are all finding the series useful. Nothing is more valuable than you reading these posts and leaving comments and suggestions via email, DM, or even here. A brief recap of salient details: In our previous article Question #9, we’ve discovered that whenever we are manipulating pixels […]

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Question #9: Why the F*ck is Linear Light Important for a Digital Artist?

In our last question, we took a quick dive into discussing what a particular type of linear, display linear, is related to. What we haven’t discussed yet, is why there has been all of this talk about linear in the first place. Why do linear versus nonlinear encodings matter if you’ve been happily painting in […]

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Question #8: What the F*ck Type of “Linear” Have We Been Assuming?

I’m going to spoil our trend of not answering questions with an actual answer, that is somewhat not-too-secretly buried it the question itself. That is, this isn’t even a question, but more of a pit stop in the glossary. Specifically, the four previous questions culminate in the term we are going to Achievement Unlock: Back […]

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Question #7: What the F*ck Does “Linear” Mean?

This is perhaps one of the most ugly questions we are going to tackle, and I’ll warn you up front, it’s very ugly. The good news is that we are going to smash up a bunch of bogus misinformation in this question. The bad news is, much like all of these damn questions, is that […]

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Question #3: Does the F*cking Colour of the Light Change When We Increase or Decrease the Quantity of Light?

With the first couple of questions out of the way, we have a concrete, albeit simplified, understanding as to what happens in most DCC painting applications when we change an RGB slider value; we are changing the intensity of some colour of light along some undisclosed measurement system. It’s useful to think about the possible […]

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Question #2: What the F*ck Does 0.6 Mean?

As we learned through our entry question #1, changing the value of an RGB slider changes the intensity of light emitted from a single channel of our display. Depending on your DCC of choice, you might see a range of values change from some small value to some larger value. Sometimes, instead of a legible […]

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Question #1: What the F*ck Happens When We Change an RGB Slider Value?

For reasons that are still somewhat alien and strange to me, I get weekly emails reaching out from digital image makers in smaller studios to independent one-person-army types. Every single post is unique, yet at their core, the foundational concepts remain extremely similar. “What the hell can I do to fix my pixel pushing in […]